![]() ![]() ![]() ![]() In GT and specifically in CARCADE.DAT cars main body have 136~244 polygons(triangles + quads) not counting LOD models(theres two more LOD models in car beside of the main model) I also don't counting bottom of the car as it use different type of face and the wheels(they are stored elsewhere anyway), theres also shadow model which I don't counting neither. Does anybody know what the specs were for the car models and textures?
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